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Computer Games and Digital Cultures Tampere, Finland. Aesthetic, narrative and structural issues as well as bridging academia and industry. Programme and general conference information. (June 6, 2002) www.gamesconference.org/ Read more |
| Computers and Games 2002 (CG'02) Edmonton, Canada. 25-27 July 2002. International conference with emphasis on research and development in use of artificial intelligence in games. (July 25, 2002) www.cs.ualberta.ca/cg2002/ Read more |
| Cosign Conference Computational Semiotics for Games and New Media: explores how semiotics can be used in creating and analysing games and new media. www.cosignconference.org/ Read more |
| Game On 2002 London, UK. 27-28 November 2002. Third International Conference on Intelligent Games and Simulation. Announcement and call for papers. (November 27, 2002) www.scit.wlv.ac.uk/~cm1822/gameon.htm#gameon2002 Read more |
| Serious Games Summit This second annual gathering investigating not just why serious games are important, but how to develop games for non-entertainment purposes. (October 31, 2005) www.seriousgamessummit.com/ Read more |
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| Number of directories: 10.389
Number of links: 163.566
Last updated: Feb 12, 2008. |
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